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@Coccocoahelper
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I added only these because I believe LF/Ornithe mods are currently out-of-scope. Nothririum seems to help quite a bit with performance, and so does EntityCulling (with the PolyPatcher one off). However, there appear to be sign rendering issues with it; the original suggests to toggle off "Smart Animations", and I most likely have them on. If so, I will disable it, and report back.

Apologies for such a convoluted pull request description.

I added only these because I believe LF/Ornithe mods are currently out-of-scope. Nothririum seems to help quite a bit with performance, and so does EntityCulling (with the PolyPatcher one off). However, there appear to be sign rendering issues with it; the original suggests to toggle off "Smart Animations", and I most likely have them on. If so, I will disable it, and report back.

Apologies for such a convoluted pull request description.
@MicrocontrollersDev
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I was considering adding tr7zw's entity culling to the list as well since I believe polypatcher is going to remove their version of it in favor of tr7zw's.

and in general id have to do some performance comparisons myself but with finals these next 2 weeks I wont have time to do so, so dont expect much until after

@Coccocoahelper
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I was considering adding tr7zw's entity culling to the list as well since I believe polypatcher is going to remove their version of it in favor of tr7zw's.

and in general id have to do some performance comparisons myself but with finals these next 2 weeks I wont have time to do so, so dont expect much until after

Alright, thanks!

@Coccocoahelper
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OK, I verified that it is most likely not an issue on my part, and applies to all block entities (chests, signs).

@Coccocoahelper
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I was considering adding tr7zw's entity culling to the list as well since I believe PolyPatcher is going to remove their version of it in favor of tr7zw's.

And in general I'd have to do some performance comparisons myself; however, with finals in the next 2 weeks, I won't have time to do so, so don't expect much until afterwards.

I have tried it again, and it appears the issues with Nothirium / RenderLib have been solved. As such, the only concern now is that is nonlibre software, which is unfortunate, but it is up to you on how to handle that.

@MicrocontrollersDev
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I have no issues with ARR mods. My main concern is really just if its source available so that mod compat is actually possible and security, unless its like from a well known author

@Coccocoahelper
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I have no issues with ARR mods. My main concern is really just if its source available so that mod compatibility is actually possible and security, unless it's like from a well known author

Alright. I guess this pull request can be merged, then; have fun!

@MicrocontrollersDev
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i trust you

@MicrocontrollersDev MicrocontrollersDev merged commit db12499 into MicrocontrollersDev:main Jan 4, 2026
@Coccocoahelper Coccocoahelper deleted the patch-2 branch January 4, 2026 05:33
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2 participants